Looking into the much anticipated Vive Pro


HTC just announced a new Vive Pro with higher-resolution displays and built-in headphones. HTC has increased the resolution of the dual-OLED displays to 2880 x 1600 (1400 x 1600 per eye, and 615 ppi), a 78 percent increase from the 2160 x 1200 (1080 x 1200 per eye) resolution in the current Vive. The result is noticeable. It isn’t the ‘Vive 2’—and the original Vive will continue to be sold alongside it—but, in many ways, it raises the bar for PC VR headsets.

Here is an idea of what the increased pixel density looks like compared to the old Vive. The original Vive is the light blue and the new Vive Pro is in the Yellow.

The higher resolution and pixel density are not any small components because it will now be less
difficult to create experiences with a great deal extra element that is viewable by the player.




HTC has additionally delivered built-in headphones to the Vive Pro, a useful addition. Much like the Oculus Rift, you can adjust them and that they sit without problems on your ears. There’s spatial audio help for VR games, however, no noise canceling so they’re best going to be suitable for a quiet room or vicinity.


The Vive Pro also throws in twin microphones and cameras. These are intended to improve the Pro’s capacity to select up voice, as well as its notion of the region its utilized in.
The second camera on the front of the headset may even trade things up, even though HTC is being a piece cagey about what it's going to permit.



If you’re no longer inquisitive about wires dangling from your PC, Valve has additionally announced a T shaped wireless adapter for the Vive, creatively dubbed the Vive Wireless Adapter. It faucets Intel's WiGig tech to cut out the long cord.

The one area the Vive Pro hasn’t extended is its area of view (FOV), or how huge your window into the arena is. 110 degrees, it’s still in step with the Oculus Rift and authentic Vive, however, as compared to something like the 200 degrees of the Pimax VR headset, it now feels a little missing. The human eye has a natural, horizontal FOV of over 210 degrees, making your vision inside the Vive Pro nonetheless sense a bit like searching through a container.
Here is an example comparing a field of view of 100 Degrees to 210 degrees.



It nevertheless uses the same Fresnel lenses so that you can expect to look the same god-ray artifacts as earlier than, mainly in excessive contrast scenes.

The Vive Pro and Vive Wireless Adaptor are extremely promising, and we will have a closer chance to observe them later in the year when we hear more of it. HTC hasn't introduced pricing or availability for the Vive Pro or Vive Wireless Adaptor, however, expects to ship the wireless adaptor Q3 2018.